Which two classes can be extended to create a skin? (Choose two.)
Answer(s): B,E
Which MXML attribute specifies the visual implementation that a Spark component will display?
Answer(s): B
You have created a SparkSkin class for a Button component called ButtonSkin in the skins package. Which MXML statement correctly applies this skin class to a Spark Button?
Answer(s): C
You want to animate the x, y, and alpha properties of an object in your application. Which Spark Effect class can handle animating multiple properties?
Answer(s): A
Which declaration properly sets the x property in a state named detail?
Answer(s): D
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