Free H14-231_V1.0 Exam Braindumps
HCIP-HarmonyOS Application Developer V1.0 Questions 331–335 (page: 68)

Updated On: 10-Feb-2026

The library file is the third-party code that the application depends, which are the correct ways to use the following library files?

  1. Create a new module with the source code of the library file as a whole, and the entry directly references the classes in the library file
  2. Put the library files in the libs directory in the form of jar, so, etc., and then reference the dependencies {Implementation project(:mylibrary)} through the build.gradle under the project If the required library files exist in the maven repository, you can configure the project's build.gradle as follows to use Repositories {.}
  3. Maven{
    Url 'XXX'
    // Add a Maven repository address, which can be a local Maven address or a remote Maven address }
  4. Put the library file in the libs directory in the form of jar.so, and then refer to the dependencies (Implementationproject(: mylibrary)) through the build.gradle of the application module.

Answer(s): B,C,D



In HarmonyOS, there are some applications that can call out universal cards, which can bring you the experience of using ().

  1. Swipe up icon, information directly
  2. Multiple sizes, choose at will
  3. Add desktops and combine them freely
  4. None of the above is true

Answer(s): A,B,C



Which of the following development languages can a developer use when developing a HarmonyOS smart screen application?

  1. JavaScript
  2. Python
  3. Andriod
  4. Java

Answer(s): A,D



HarmonyOS Capabilities are divided into two types: Feature Ability and Particle Ability.

  1. Service Ability
  2. Data Ability
  3. Page Ability
  4. Ability Slice

Answer(s): A,B



When a developer is developing a smart home application, the Switch component will be used to represent the switch of some devices, and ON should be displayed on the ON status component and OFF should be displayed on the closed state component, what are the following options that can meet the requirements?

  1. Switch btnSwitch=(Switch)findComponentByld(Resource Table.ld_btn_switch); btnSwitch.setStateOffText(OFF);
    btnSwitch.setStateONText(ON);
  2. <Switch... ...
    Ohos:text_state_off="ON"
    Ohos:text_state_on="OFF">
  3. Switch btnSwitch=
    (Switch)findComponentByld(ResourceTable.ld_btn_switch); btnSwitch.setStateOffText(ON); btnSwitch.setStateONText(OFF);
  4. <Switch....
    Ohos:text_state_off="OFF"
    Ohos:text_state_on="ON">
    </Switch>

Answer(s): A,D



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