Free USER-EXPERIENCE-DESIGNER Exam Braindumps (page: 27)

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A UX Designer at Cloud Kicks is planning out the company's website redesign using Experience Cloud and will help guide discovery.
Which three outputs of the discovery process should be prepare Choose 3 answers

  1. User Personas
  2. Journey Maps
  3. interactive Prototypes
  4. High-Level Wireframes
  5. High-Fidelity Mock-ups

Answer(s): A,B,D

Explanation:

The discovery process is a crucial phase in any UX design project, as it helps to understand the user needs, business goals, and technical constraints of the problem. The discovery process typically involves various research methods, such as interviews, surveys, observations, and analytics, to gather data and insights about the users and the context of use. The outputs of the discovery process are artifacts that synthesize and communicate the findings and insights from the research. Some of the common outputs of the discovery process are:
User personas: These are fictional representations of the target users, based on real data and insights, that describe their goals, motivations, pain points, behaviors, and preferences. User personas help to empathize with the users and design solutions that meet their needs and expectations.
Journey maps: These are visualizations of the user's end-to-end experience with a product or service, from the initial trigger to the final outcome. Journey maps help to identify the user's actions, thoughts, emotions, pain points, and opportunities for improvement at each stage of the journey. High-level wireframes: These are low-fidelity sketches or diagrams that show the basic layout, structure, and functionality of the website or app. High-level wireframes help to define the information architecture, navigation, and content hierarchy of the solution, as well as test the usability and feasibility of the design concepts.
These three outputs are essential for planning out the website redesign using Experience Cloud, as they help to define the user requirements, the user flow, and the user interface of the solution. The other two options, interactive prototypes and high-fidelity mock-ups, are not outputs of the discovery process, but rather of the design and testing phases. Interactive prototypes are clickable simulations of the website or app that allow users to interact with the functionality and features of the solution. High-fidelity mock-ups are realistic and detailed representations of the website or app that show the final look and feel of the solution, including the colors, fonts, images, and icons. These two outputs are created after the discovery process, based on the feedback and validation from the user testing sessions.


Reference:

UX Discovery Process: A Complete Guide, UX Research Methods: How to Uncover Valuable Insight about your Users, User Persona: What It Is and How to Create One, Journey

Mapping 101, [Wireframes: A Beginner's Guide], [Prototyping 101: The Difference between Low- Fidelity and High-Fidelity Prototypes and When to Use Each], [What is a Mockup? The Final Layer of UI Design]

For the UX Designer at Cloud Kicks, thethree outputs of the discovery process that should be prepared are User Personas, Journey Maps, and High-Level Wireframes. User Personas are fictional characters that represent a target audience for the website, and are used to help guide the website design. Journey Maps are diagrams that illustrate the user's experience as they navigate the website, and provide insights into how the user interacts with the website. High-Level Wireframes are simple sketches of the website layout, and are used to organize the website's content and design elements. Interactive Prototypes and High-Fidelity Mock-ups are not necessary outputs of the discovery process, as they are more detailed representations of the design that come later in the design process. For more information, see the Salesforce Experience Cloud documentation (https://help.salesforce.com/articleView?id=experience_cloud_overview.htm&type=5).



Cloud Kicks (CK) has already identified its user personas. The UX Designer wants to synthesize what CK knows about the users so that a shared understanding is created with the rest of the organization.
Which tool should be used to share this insight?

  1. A/BTesting
  2. Full Recorded Interviews
  3. Empathy Map
  4. Heuristic Review

Answer(s): C

Explanation:

An empathy map is a tool that helps to synthesize what CK knows about the users and share this insight with the rest of the organization. An empathy map is a visual representation of the user's perspective, based on their thoughts, feelings, actions, and needs. It helps to create a shared understanding of the user's goals, pain points, motivations, and emotions. An empathy map can also help to identify gaps in the user research and generate new ideas for design solutions.


Reference:

: Creating a Customer Empathy Map Using The 5 Senses
: Why Empathy Is Crucial to Business Success

: Use Empathy Maps to build better software



What are three benefits of asking the user to think aloud during a user task? Choose 3 answers

  1. No special equipment needed
  2. Natural process
  3. Unblasedbehavior
  4. Flexibility
  5. Raw stream of thought

Answer(s): A,D,E

Explanation:

Asking the user to think aloud during a user task has the following benefits12:
A) No special equipment needed. Thinking aloud is a simple and low-cost method that does not require any special equipment or software. The user only needs a microphone or a phone to record their voice, and the tester only needs a way to listen and observe the user's actions. D) Flexibility. Thinking aloud is a flexible method that can be applied to various types of tasks, products, and platforms. It can also be conducted remotely or in-person, synchronously or asynchronously, moderated or unmoderated, depending on the needs and preferences of the tester and the user.
E) Raw stream of thought. Thinking aloud provides a raw and rich stream of data that reveals the user's thoughts, feelings, expectations, assumptions, motivations, and frustrations as they interact with the product. It can help the tester to understand the user's mental model, decision-making process, and satisfaction level.


Reference:

Thinking Aloud: The #1 Usability Tool, Thinking Aloud: What is it and for which digital product is it worthwhile?



The Client Service team at Cloud Kicks is having issues when editing an order record. The validation rule returns a top-of-page error indicating two other fields must be provided to validate and save the order changes.
How should they efficiently find the correct fields?

  1. Make sure the required field names are added to the top-of-page error message.
  2. Replace the validation rule with help text informing the businessrequirement.
  3. Replace the top-of-page validation with two field validations, assigning the respective fields.
  4. Remove the validation rule completely and provide training about order changes.

Answer(s): C

Explanation:

A top-of-page validation is a type of validation rule that displays an error message at the top of the page when a user tries to save a record that does not meet certain criteria. A field validation is a type of validation rule that displays an error message next to a specific field when a user tries to save a record that does not meet certain criteria. The advantage of using field validations over top-of-page validations is that they provide more clarity and guidance to the user about which fields need to be corrected and why. They also reduce the cognitive load and the scrolling effort for the user, as they can see the error message right next to the field they are editing. Therefore, to help the Client Service team at Cloud Kicks efficiently find the correct fields when editing an order record, the UX designer should replace the top-of-page validation with two field validations, assigning the respective fields that are required to validate and save the order changes.


Reference:

: User Experience Designer Certification Prep: Module 5: Design User Interfaces : User Experience Designer Certification Prep: Module 7: Implement User Interfaces : Validation Rules



Page 27 of 54



Post your Comments and Discuss Salesforce USER-EXPERIENCE-DESIGNER exam with other Community members:

Paul K commented on November 27, 2023
i think it should be a,c. option d goes against the principle of building anything custom unless there are no work arounds available
INDIA
upvote

Angel commented on August 30, 2023
i think you have the answers wrong regarding question: "what are three core principles of web content accessibility guidelines (wcag)? answer: robust, operable, understandable
UNITED STATES
upvote

pepe el toro commented on September 12, 2023
this is so interesting
Anonymous
upvote

Paul K commented on November 27, 2023
I think it should be A,C. Option 'D' goes against the principle of building anything custom unless there are no work arounds available
INDIA
upvote

pepe el toro commented on September 12, 2023
this is so interesting
Anonymous
upvote

Angel commented on August 30, 2023
I think you have the answers wrong regarding question: "what are three core principles of web content accessibility guidelines (WCAG)? Answer: Robust, Operable, Understandable
UNITED STATES
upvote