Your company has created an application for doing crossword puzzles. The target users are in the age class of over 65 years old. There has already been considerable concentration on creating screens that are easy to navigate and intuitive. It is a primary goal that the software be easy to use. View ability has been implemented with a revolutionary magnification ability based on moving a magnifying glass across the screen. The beta testers have still had problems using the application, particularly when trying to enter the letters into the squares. Given this information, which area should you target for more complete testing?
Answer(s): B
B is correct since the users seem to be having problems accessing either the pointer or the keyboard to enter the letters. A and C seem to not be issues at this time since it is not an issue with understanding the application. D may be an issue depending on how the user gets to the various input methods, but that is not indicated in the information here.
You are planning to conduct performance testing on a new application. You have been given a set of personas to use during this testing.How should you apply the personas in the performance testing approach?
Answer(s): A
A is correct. Personas represent realistic users doing realistic transactions and so are well suited for use in performance testing. B is not correct because transactions are needed for performance testing rather than tasks. C is not correct because while personas are used for usability testing, they are also used for performance testing. D is not correct because user stories cover small bits of functionality, not transactions.
If you are testing how much battery is being used by your application, what are you testing?
Answer(s): D
You have been doing your mobile application performance testing on a simulator. Why would you need to do some testing on a real device?
A is correct. A simulator is not a real device and doesn't have the hardware and connectivity characteristics that the real device has. B is not correct because you can thoroughly test a simulator, but that still won't get around the problem in A. C is not correct because this is precisely why simulators are used they are easily cloned. D is not correct because simulators can certainly run concurrent applications
Which of the following is a requirement for portability testing for the future of a mobile application?
B is correct. A is only helpful for today, not the future. C might help to understand future usage, but won't tell you which devices will be popular. D would be a lot of work and the accuracy would depend on your creativity and ability to predict the future.
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